Friday, August 17, 2012

Gencon, Day One


Roadtrip time. Beautiful day is good, long detour around a closed road doubling transit time is bad.
Event of focus for the day: Malifaux Beginner's tournament.

Round One! Nicodem vs. Lady Justice. First game of Malifaux ever. Playing against a Henchmen (one of Wyrd's volunteer team.) What exactly he was doing in a Beginner tourney I have no idea, so that's strike one against the setup. He picked the specifically anti-Resurrectionist master, too, and preceded to crush me without mercy. Managed to avoid a wipeout and master-kill by dice-down (cards-down I guess). Which mister Henchman spent the next five minutes bitching to everyone about because he wanted to finish the wipeout. Classy. He didn't even want me taking pictures of his dudes. Way to represent Wyrd.
Round Two! Nicodem vs. Zoraida. Narrow win by last minute punk zombie dash and evidence plant. Realized the main weakness of my Master in this Tourney's setup: Way too slow. Took forever to get anywhere on the board with most of my little dudes, and the ones who could haul ass, the Canine Remains, are Insignificant unless there's more then one (Which means they can't do the scoring thing, in general), and they stay together. Still, summoning shenanigans are fun, and I sure as shit don't do the play to win at all costs thing most of the time. Yet again, game ended by cards-down rather then a proper ending. Strike two against the setup: Not nearly enough time per-round for newbs to finish. I didn't finish a single one of my games. Still, was fun, and the chick I played was super chill.
Round Three! Nicodem vs. Som'er Teeth Jones. Loss. By a half inch. The right kind of game. Other dude, Matt, was classy as fuck (He had impeccable fashion sense, a fine mustache, and we had an eerie similarity in hat choice for the day), and we decided early to play for entertaining shenanigans rather then a win. By this round I had the rules down pretty well, and got a ton of summons off, but I probably should have summoned less and moved more. Still, I did pretty well for no sleep and post-roadtrip fatigue, all things considered.
Prize support was decent, though I'm not sure the exact method was something I agree with. I want to call it Strike Three, but I'm probably just being bitter. Instead of spreading out the low-end prizes for things like sportsmanship or tactical genius or other things you might want to do to try to keep new players motivated by cool prizes, they just gave all of the things to the top three places and the best-painted.
Overall, I had fun, but I can't shake the feeling it was in spite of the organizers and Wyrd rather then because of them. Definitely not the kind of thing you want to put forward to new players, for sure.


























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